Wednesday, May 1 2013, 10:29 AM Monday, April 8 2013, 04:07 PM Friday, April 5 2013, 05:15 PM Friday, February 22 2013, 09:41 AM Sunday, February 17 2013, 04:41 PM Friday, February 15 2013, 09:17 PM Friday, February 8 2013, 11:06 AM Thursday, February 7 2013, 12:22 AM Sunday, January 27 2013, 06:38 PM Wednesday, January 23 2013, 09:44 PM
Grim indeed, yet eloquent and utterly compelling."
The End: NECESSARY EVIL Is Out! - 5/1/2013, 10:29 AM Because I Haven't Posted About tDCS In A While - 4/8/2013, 04:07 PM Announcing the NECESSARY EVIL Signing Tour - 4/5/2013, 05:15 PM Nuclear Deterrence in a Blood Magic World - 2/22/2013, 09:41 AM Guest Post #2 at Charlie Stross's Blog - 2/17/2013, 04:41 PM Guest Post at Charlie Stross's Blog - 2/15/2013, 09:17 PM A Conversation with Charlie Stross - 2/8/2013, 11:06 AM NOW OUT in the UK: THE COLDEST WAR - 2/7/2013, 12:22 AM Clarion Is Accepting Applications for the Class of 2013 - 1/27/2013, 06:38 PM Holy Smokes! Cover Art for Something More Than Night - 1/23/2013, 09:44 PM
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Thought I'd say a few more words about the Chronicle of Sorrows game we're running right now. (The original post is here.)
First off, the prizes! The first person to successfully access the contents of John Stephenson's desk will win a signed ARC (advanced review copy) of Bitter Seeds. (That's right, play along and maybe you can make a few bucks on eBay. Not a lot, though. I'm not exactly Stephen King.) Four runners-up will be eligible for other goodies. The usual caveat applies: beta testers and people who have a key to my house aren't eligible for the prizes. Sorry, guys.
The game starts here. More suggestions below the cut.
As I said in my earlier post, Chronicle of Sorrows is part short story, part easter egg hunt through this website. So in order to play you'll have to make sure that your flash version enables you to use all of the features of this site. (If you're having technical trouble, please let me know. You can email me at ian(AT)iantregillis.com, or post in the comments below, or use the contact form. Even if you're not interested in the game and couldn't care less about the prizes, I'd still appreciate a note if you encounter a problem with the website.)
Some clues are more difficult than others. We tried to design things so that, in a general sense, later stages of the game become progressively more difficult. But we also tried to provide multiple paths, and did our best to reduce bottlenecks.
(If you get stuck, there are resources to help you... somewhere. And if you get really stuck, send me a note. I might be persuaded to drop a hint here or there.)
How about if I return the key? *Then* am I eligible?!
You know, I'd forgotten about that. Maybe it was my subconscious reminding me to get the key back. It wasn't a jab at you, I swear.
I think you earned a signed copy of the book by virtue of all the help you've given me. (But sure, the key would be great. Then I can make somebody else ineligible.)
LOL. BTW, big congrats again. Really, really happy for you.
Unwalkers interview [English | French ]
Interview with Speculate! Podcast Interview with Adventures in SciFi Publishing
Ian Tregillis on the Sword and Laser Podcast
Ian Tregillis on John Scalzi's The Big Idea
Interview with Pat's Fantasy Hotlist
Interview with SFRevu
Interview with Mad Hatter Book Review
Interview with Apex Books
Interview at Literary Musings Interview with Pat's Fantasy Hotlist
An interview with the authors of Busted Flush at Pat's Fantasy Hotlist
Interview with Travis Heermann at The Write Line
9-way interview with the contributors to the Wild Cards novel Inside Straight at Pat's Fantasy Hotlist
Interview in the February, 2008 newsletter of the Online Writing Workshop for Science Fiction, Fantasy, and Horror
An extended interview with Ian Tregillis by Ty Franck, on www.wildcardsbooks.com.